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Knowledge checks

How the questions inside a module are written and placed, how they hold learners, and what they record.

Checks are the questions inside a module: short sets of knowledge checks placed next to what they test, not an exam at the end. This page explains how they are written and placed, how they hold learners, and what they record, so you can judge them before you publish a course.

Vidext's agents, the AI agents that plan and write your modules, decide which chapters end with a check when they plan each module, and write its questions from your sources. What a learner sees and presses is in Checks, the learner guide.

The three question types

  • One answer: one correct answer among three or four options (the screen says Choose one option).
  • Several answers: three or four options, at least two correct and at least one wrong (the screen says Select all that apply).
  • True or false: a statement to judge.

A chapter's check has one to three questions. Each option on a choice question carries one sentence of feedback about why it is right or wrong, and every question carries an explanation of why the correct answer is correct. A wrong answer becomes a teaching moment instead of a dead end.

The second attempt

One-answer and several-answer questions grant one retry, so a first mistake teaches instead of ending the question:

  • One answer: a wrong pick shows that option's feedback and offers Try again. The spent option stays marked and can't be picked twice.
  • Several answers: a wrong combination is rejected as a whole. Per-option feedback waits for the final attempt, so no verdict on individual options leaks.
  • True or false: a single attempt. With two options, a retry would hand over the answer.

Once a question is settled, its explanation appears. The learner moves on with Next question, or Continue after the last one.

Where the checks sit

By default a chapter's questions arrive together at its end, on one screen, with a counter (1 of 2). The voice reads each question as it appears, then waits.

To spread them out, ask Vidext's agents in the chat, where you build courses with them. For example: "spread the questions through the chapter instead of all at the end". Each question then comes right after the scene that taught it. This is only possible for a chapter with two or three questions and at least four scenes.

Every check holds the player

Every check requires an answer before the module continues. Auto-advance stops at it, moving forward lands back on it, and the chapters after it show a lock. A check counts as answered only once every question on it is, so a learner who leaves part way through is held at it again when they return.

There is no pass mark. A check requires an answer, not a correct one: once a learner's attempts are spent, they see the explanation and continue. If you need a score threshold for compliance, Vidext doesn't enforce one today.

After a learner's final wrong answer, the tutor opens with a question ready for them to send, asking why their answer was wrong. The tutor then explains it from the question's explanation. On questions not yet answered, it guides without giving the answer away. See The AI tutor.

What gets recorded

Each answer is captured as structured data: which question, which option (the whole combination for a several-answer question), correct or not, the attempt, and the time taken to answer. Checks have no free-text answers. For how this rolls up, and which of it you can see today, see Competence vs completion.

Writing good checks

Checks are content: review them as carefully as the rest of the module. Play them in the studio, the panel in the chat where you watch a module, and ask the agents in the chat to change one, for example "make question 2 test the escalation decision, not the definition." To change a check in a course that is already live, see Editing published content.

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